![]() ![]() Your Awakening attack, which is basically a health-zapping super move unique to each fighter, can be activated by holding R2 and hitting the X button. To its credit, the game does try to mix things up. You’ll fly all over the place, duffing up foes in mid-air, send them crashing to the ground creating massive craters in the process. I mean, there’s no question about it Jump Force wears its manga trappings proudly. Most of the time you can get away with mashing square and triangle for standard and tough blows, respectively, which can inflict a surprising amount of damage and send your opponent flying across the screen. Pleasingly, Jump Force’s fisticuffs are absolutely mental, and pretty easy to get to grips with. From here, it’s a case of taking on missions to advance the story, recruiting others to your cause, and that’s pretty much it. I just sort of stumbled around until I found the right person to talk to. This is where the meat and potatoes of Jump Force is not that you’d really know, as the game doesn’t do a great job of communicating where you go next. Once you’ve been recruited to Jump Force, they take you to their HQ, which functions as a hub with all the bits and bobs you’d expect: shops, mission centres, offline/online battles, and a place to generally run around and bump into other players. You can customise them as much as you want, but at the end of the day they’re still a blank slate whose contributions to the story could have easily been filled by someone of more importance in Shonen Jump’s illustrious history. Meanwhile, your main character is some random casualty who is revived using those magical cubes I mentioned earlier. Given the source material, I expected something with a bit more pazazz befitting of its manga heritage. There’s hardly any voice acting going on, so you’re forced to read walls of text as everyone stands there silently, stiff as a board, with all the emotional nuance of Mr. The issue here is that the cutscenes that propel the story are… well, just a bit naff. #Shonen jump force review free#Most of the time the baddies are Venoms, ordinary citizens who have been corrupted by Umbras Cubes, although along the way you’ll come across classic manga characters who need a pummelling to free them of the cubes’ influence. If you were to explain it to the bloke down the pub, it goes a bit like this: Frieza and his baddies from the manga dimensions (known colloquially as Jumps here) invade our world, and it’s up to Goku, Luffy, Naruto, Vegeta and chums to kick their arse and save the day. Jump Force’s story chucks you right in the middle of things. Problem is, it misses the mark in so many areas that even a casual fan like me can tell it’s a bit of a letdown for such an important milestone. The bloke with the freaky staring eyes is from One Piece Pirate, and of course there’s Son Goku, who, my Dragon-Ball-loving mate reliably informs me, was voiced by someone who passed out when performing his death metal-style scream.Ĭlearly though, Jump Force is a love letter to fans: a 50th birthday pressie from Shonen Jump magazine, offering a massive 40-something roster that makes it perhaps the biggest crossover royale this side of Super Smash Bros. For someone who isn’t that well versed in its extensive lineup of silly-haired scrappers and explosive combos, it’s a bit overwhelming. ![]()
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